dawn-cmake/test/bug/tint/453.wgsl.expected.wgsl

16 lines
435 B
WebGPU Shading Language

@group(0) @binding(0) var Src : texture_2d<u32>;
@group(0) @binding(1) var Dst : texture_storage_2d<r32uint, write>;
@stage(compute) @workgroup_size(1)
fn main() {
var srcValue : vec4<u32>;
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
srcValue = x_22;
let x_24 : u32 = srcValue.x;
let x_25 : u32 = (x_24 + 1u);
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
return;
}