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#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void f() {
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int i = 0;
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int j = 0;
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mat2 m = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f));
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float f_1 = m[i][j];
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}
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