28 lines
454 B
GLSL
28 lines
454 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
vec3 Bad(uint index, vec3 rd) {
|
|
vec3 normal = vec3(0.0f);
|
|
normal[index] = -(sign(rd[index]));
|
|
return normalize(normal);
|
|
}
|
|
|
|
struct S {
|
|
vec3 v;
|
|
uint i;
|
|
};
|
|
|
|
layout(binding = 0) buffer S_1 {
|
|
vec3 v;
|
|
uint i;
|
|
} io;
|
|
void tint_symbol(uint idx) {
|
|
io.v = Bad(io.i, io.v);
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol(gl_LocalInvocationIndex);
|
|
return;
|
|
}
|