20 lines
336 B
GLSL
20 lines
336 B
GLSL
#version 310 es
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precision mediump float;
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int f(int a, int b, int c) {
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return ((a * b) + c);
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}
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void phony_sink(int p0, int p1, int p2) {
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}
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void tint_symbol() {
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phony_sink(f(1, 2, 3), f(4, 5, 6), f(7, f(8, 9, 10), 11));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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