32 lines
412 B
GLSL
32 lines
412 B
GLSL
#version 310 es
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precision mediump float;
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void f() {
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int i = 0;
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int result = 0;
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switch(i) {
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case 0: {
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result = 10;
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break;
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}
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case 1: {
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result = 22;
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break;
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}
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case 2: {
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result = 33;
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break;
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}
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default: {
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result = 44;
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break;
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}
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}
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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