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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
22 lines
347 B
GLSL
22 lines
347 B
GLSL
#version 310 es
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void main_1() {
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vec3 v = vec3(0.0f);
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float x_14 = v.y;
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vec3 x_16 = v;
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vec2 x_17 = vec2(x_16.x, x_16.z);
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vec3 x_18 = v;
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vec3 x_19 = vec3(x_18.x, x_18.z, x_18.y);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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