Ben Clayton 559a248233 tint/resolver: Allow texture 'offset' to be const-expr
This allows the value to be declared in a `const` expression, and to use arithmetic.

Fixed: tint:1636
Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-10-13 17:06:29 +00:00

28 lines
619 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_b6e47c() {
var arg_2 = vec2<f32>();
var arg_3 = 1;
var arg_4 = 1.0f;
const arg_5 = vec2<i32>();
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleCompareLevel_b6e47c();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleCompareLevel_b6e47c();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleCompareLevel_b6e47c();
}