dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.wgsl
Ben Clayton 559a248233 tint/resolver: Allow texture 'offset' to be const-expr
This allows the value to be declared in a `const` expression, and to use arithmetic.

Fixed: tint:1636
Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-10-13 17:06:29 +00:00

27 lines
548 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_dcbecb() {
var arg_2 = vec3<f32>();
var arg_3 = 1.0f;
const arg_4 = vec3<i32>();
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_dcbecb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_dcbecb();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_dcbecb();
}