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This allows the value to be declared in a `const` expression, and to use arithmetic. Fixed: tint:1636 Change-Id: Ie641a9d4183429c79c91605cd4df78f569be3579 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105623 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
27 lines
548 B
WebGPU Shading Language
27 lines
548 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_3d<f32>;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSampleLevel_dcbecb() {
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var arg_2 = vec3<f32>();
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var arg_3 = 1.0f;
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const arg_4 = vec3<i32>();
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var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleLevel_dcbecb();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureSampleLevel_dcbecb();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureSampleLevel_dcbecb();
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}
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