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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
7 lines
272 B
WebGPU Shading Language
7 lines
272 B
WebGPU Shading Language
@compute @workgroup_size(1)
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fn f() {
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let a = mat4x2<f32>(vec2<f32>(-1.0, -2.0), vec2<f32>(-3.0, -4.0), vec2<f32>(-5.0, -6.0), vec2<f32>(-7.0, -8.0));
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let b = mat2x4<f32>(vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(5.0, 6.0, 7.0, 8.0));
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let r : mat2x2<f32> = (a * b);
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}
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