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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
33 lines
670 B
WebGPU Shading Language
33 lines
670 B
WebGPU Shading Language
struct Uniforms {
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modelViewProjectionMatrix : mat4x4<f32>,
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}
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@binding(0) @group(0) var<uniform> uniforms : Uniforms;
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struct VertexInput {
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@location(0)
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cur_position : vec4<f32>,
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@location(1)
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color : vec4<f32>,
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}
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struct VertexOutput {
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@location(0)
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vtxFragColor : vec4<f32>,
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@builtin(position)
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Position : vec4<f32>,
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}
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@vertex
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fn vtx_main(input : VertexInput) -> VertexOutput {
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var output : VertexOutput;
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output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
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output.vtxFragColor = input.color;
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return output;
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}
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@fragment
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fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
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return fragColor;
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}
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