dawn-cmake/test/tint/samples/simple_vertex.spvasm.expected.glsl
Ben Clayton 25b7e98d11 tint/writer/glsl: Inline constant expressions
This is required to handle materialized values, and for constant
expressions.

Bug: tint:1504
Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2022-06-01 01:11:59 +00:00

27 lines
510 B
GLSL

#version 310 es
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
tint_symbol = vec4(0.0f);
return;
}
struct main_out {
vec4 tint_symbol;
};
main_out tint_symbol_1() {
main_1();
main_out tint_symbol_2 = main_out(tint_symbol);
return tint_symbol_2;
}
void main() {
gl_PointSize = 1.0;
main_out inner_result = tint_symbol_1();
gl_Position = inner_result.tint_symbol;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}