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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
57 lines
956 B
WebGPU Shading Language
57 lines
956 B
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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var<private> g : i32;
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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g = 0;
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loop {
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let x_8 : i32 = g;
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let x_46 : f32 = x_6.injectionSwitch.x;
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if ((x_8 < i32((x_46 + 2.0)))) {
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} else {
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break;
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}
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let x_9 : i32 = g;
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g = (x_9 + 1);
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}
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let x_11 : i32 = g;
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a = x_11;
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loop {
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let x_12 : i32 = g;
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let x_56 : f32 = x_6.injectionSwitch.y;
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if ((x_12 < i32(x_56))) {
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} else {
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break;
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}
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let x_13 : i32 = g;
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g = (x_13 + 1);
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}
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let x_15 : i32 = a;
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a = x_15;
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let x_16 : i32 = a;
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if ((x_16 == 2)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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