dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

41 lines
713 B
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var coord : vec2<f32>;
var tmp3 : f32;
var tmp2 : array<f32, 1u>;
var tmp : vec4<f32>;
var x_48 : f32;
coord = vec2<f32>(1.0, 1.0);
let x_41 : f32 = coord.y;
if ((i32(x_41) < 180)) {
x_48 = tmp2[0];
tmp3 = x_48;
} else {
discard;
}
tmp = vec4<f32>(x_48, x_48, x_48, x_48);
return 1;
}
fn main_1() {
let x_9 : i32 = func_();
if ((x_9 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}