mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-10-08 10:59:40 +00:00
This required putting Queue::Submit on QueueBase which is something we would want to do anyway, and removes the need for Queue::ValidateSubmit being called in the ProcTable. This removes the need for all the "GeneratedCodeIncludes" files and leads to a bunch of simplifications in BindGroup as well as the dawn_native CMakeLists.txt. Finally this was done in order to simplify the writing of BUILD.gn files.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "dawn_native/vulkan/QueueVk.h"
|
|
|
|
#include "dawn_native/vulkan/CommandBufferVk.h"
|
|
#include "dawn_native/vulkan/DeviceVk.h"
|
|
|
|
namespace dawn_native { namespace vulkan {
|
|
|
|
Queue::Queue(Device* device) : QueueBase(device) {
|
|
}
|
|
|
|
Queue::~Queue() {
|
|
}
|
|
|
|
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
|
|
Device* device = ToBackend(GetDevice());
|
|
|
|
VkCommandBuffer commandBuffer = device->GetPendingCommandBuffer();
|
|
for (uint32_t i = 0; i < numCommands; ++i) {
|
|
ToBackend(commands[i])->RecordCommands(commandBuffer);
|
|
}
|
|
|
|
device->SubmitPendingCommands();
|
|
}
|
|
|
|
}} // namespace dawn_native::vulkan
|