Corentin Wallez fe253f135b Generate a single ProcTable instead of one per backend.
This required putting Queue::Submit on QueueBase which is something we
would want to do anyway, and removes the need for Queue::ValidateSubmit
being called in the ProcTable.

This removes the need for all the "GeneratedCodeIncludes" files and
leads to a bunch of simplifications in BindGroup as well as the
dawn_native CMakeLists.txt.

Finally this was done in order to simplify the writing of BUILD.gn
files.
2018-08-02 13:39:07 +02:00

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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/QueueVk.h"
#include "dawn_native/vulkan/CommandBufferVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
namespace dawn_native { namespace vulkan {
Queue::Queue(Device* device) : QueueBase(device) {
}
Queue::~Queue() {
}
void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
Device* device = ToBackend(GetDevice());
VkCommandBuffer commandBuffer = device->GetPendingCommandBuffer();
for (uint32_t i = 0; i < numCommands; ++i) {
ToBackend(commands[i])->RecordCommands(commandBuffer);
}
device->SubmitPendingCommands();
}
}} // namespace dawn_native::vulkan