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Skipping those that are block-decorated is not correct, as block-decorated structures can also have non-buffer usages. This is even clearer now that WGSL has removed the block attribute. Bug: tint:1324 Change-Id: I6484766a5c541d39e2dc08beb3ae7b889759a3fb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72083 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
34 lines
653 B
GLSL
34 lines
653 B
GLSL
#version 310 es
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precision mediump float;
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struct UBO {
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int dynamic_idx;
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};
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layout (binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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struct S {
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int data[64];
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};
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struct Result {
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int tint_symbol;
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};
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layout (binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f() {
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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result.tint_symbol = s.data[ubo.dynamic_idx];
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return;
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}
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void main() {
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f();
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}
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