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Bug: tint:1301 Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
28 lines
585 B
GLSL
28 lines
585 B
GLSL
#version 310 es
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precision mediump float;
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struct tint_symbol_1 {
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vec4 value;
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};
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vec4 tint_symbol_inner() {
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vec3 light = vec3(1.200000048f, 1.0f, 2.0f);
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vec3 negative_light = -(light);
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol_1 tint_symbol() {
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vec4 inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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gl_Position = outputs.value;
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gl_Position.y = -gl_Position.y;
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}
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