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All writers implemented, along with resolving and validation. TODO: SPIR-V Reader. Bug: tint:1330 Change-Id: I8ba2f6023749474f80efb8a5422ac187e6c73a69 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71820 Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
24 lines
501 B
WebGPU Shading Language
24 lines
501 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureGather_53ece6() {
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var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>());
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureGather_53ece6();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureGather_53ece6();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureGather_53ece6();
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}
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