dawn-cmake/test/intrinsics/gen/textureGather/53ece6.wgsl.expected.wgsl
Ben Clayton 3703522d41 Implement textureGather, textureGatherCompare
All writers implemented, along with resolving and validation.

TODO: SPIR-V Reader.

Bug: tint:1330
Change-Id: I8ba2f6023749474f80efb8a5422ac187e6c73a69
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71820
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2021-12-08 19:54:08 +00:00

24 lines
501 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureGather_53ece6() {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_53ece6();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_53ece6();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_53ece6();
}