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All writers implemented, along with resolving and validation. TODO: SPIR-V Reader. Bug: tint:1330 Change-Id: I8ba2f6023749474f80efb8a5422ac187e6c73a69 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/71820 Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
34 lines
676 B
HLSL
34 lines
676 B
HLSL
Texture2D arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureGather_c409ae() {
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float4 res = arg_0.Gather(arg_1, float2(0.0f, 0.0f), int2(0, 0));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureGather_c409ae();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureGather_c409ae();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureGather_c409ae();
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return;
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}
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