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Adds configurable gamma and gamut correction in Tint's external texture transform. Adds constants in Dawn to perform correct conversion from BT.709 to sRGB. Bug: dawn:1082 Change-Id: I68b7ad7ccec29977c637a0a0d4f526cd47fe73d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88367 Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
39 lines
821 B
HLSL
39 lines
821 B
HLSL
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
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cbuffer cbuffer_ext_tex_params : register(b2, space1) {
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uint4 ext_tex_params[11];
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};
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Texture2D<float4> arg_0 : register(t0, space1);
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void textureDimensions_ba1481() {
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int2 tint_tmp;
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arg_0.GetDimensions(tint_tmp.x, tint_tmp.y);
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int2 res = tint_tmp;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureDimensions_ba1481();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureDimensions_ba1481();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureDimensions_ba1481();
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return;
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}
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