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This is enough to get all of the sample apps running on a conformant ES 3.1 implementation, such as ANGLE/Vk or NVidia's OpenGL ES Linux driver. Implements a new opengl::AdapterDiscoveryOptionsES subclass to specify its creation at adapter discovery time. Adds a "-b opengles" command-line flag to the code samples. Asserts on a call to glShaderStorageBlockBinding() on ES. Works around missing indexed draw buffers support by asserting when a non-0 color attachment is specified. Works around missing glClearTexSubImage() by asserting. :/ These will likely require front-end validation. BUG=dawn:580 Change-Id: I4a4240ca695a22388c55073fd2aee0323cd4afc9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31000 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_BACKENDGL_H_
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#define DAWNNATIVE_OPENGL_BACKENDGL_H_
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#include "dawn_native/BackendConnection.h"
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namespace dawn_native { namespace opengl {
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance, wgpu::BackendType backendType);
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override;
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ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> DiscoverAdapters(
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const AdapterDiscoveryOptionsBase* options) override;
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private:
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bool mCreatedAdapter = false;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_BACKENDGL_H_
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