Corentin Wallez 1f6c8c4d54 Make dawn_native use the webgpu.h header
BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-10-23 11:57:41 +00:00

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1.0 KiB
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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_UTILSGL_H_
#define DAWNNATIVE_OPENGL_UTILSGL_H_
#include "dawn_native/dawn_platform.h"
#include "dawn_native/opengl/opengl_platform.h"
namespace dawn_native { namespace opengl {
GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction);
GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat);
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_UTILSGL_H_