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This reverts commit 2479860e4bb0ef5a12d269557a088bace53f0f30. Reason for revert: Causes WebGPU CTS failures Original change's description: > D3D12: Stage BindGroups on CPU descriptor heaps. > > Instead of directly populating GPU heaps, pre-encoded > BindGroups are staged on CPU heaps then copied over > to the GPU. Non-shader visible allocators are stored > on the BGL, which hands out fixed-size chunks to > simplify memory managment. To enable memory re-use, > CPU allocations are tied to the lifetime of BindGroup > objects. > > BUG=dawn:155 > > Change-Id: I402e6686c96f7450a077c627c8499600979e426c > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100 > Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> > Reviewed-by: Corentin Wallez <cwallez@chromium.org> TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: dawn:155 Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>