Ben Clayton 2e376a9bb0 tint/intrinsics: Allow mixing of signed / unsigned integer arguments
Fixed: tint:1733
Change-Id: Id83c5c5a59df062320a9a9fde087a34b85fbaa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107160
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-10-26 18:47:02 +00:00

24 lines
473 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_2974eb() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec2<f32>(), 1i, 1u);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_2974eb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_2974eb();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_2974eb();
}