dawn-cmake/src/dawn/native/d3d12/PlatformFunctionsD3D12.cpp
Sunny Sachanandani c820dcc53e d3d12: Remove keyed mutex support
Keyed mutex support was deprecated and the only known client using it,
Chromium, has migrated to fences. Remove all related keyed mutex related
code and tests. The useFenceSynchronization field is still present in
the external image descriptor since it's set by Chromium (to true) -
it'll be removed once Chromium stops setting it.

Bug: dawn:1612
Change-Id: Iaec3c16b18bb8ddbde55a7f54eaf4b944d0f06c6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129300
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-04-27 14:46:56 +00:00

77 lines
3.1 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/d3d12/PlatformFunctionsD3D12.h"
#include <string>
namespace dawn::native::d3d12 {
PlatformFunctions::PlatformFunctions() = default;
PlatformFunctions::~PlatformFunctions() = default;
MaybeError PlatformFunctions::LoadFunctions() {
DAWN_TRY(Base::LoadFunctions());
DAWN_TRY(LoadD3D12());
LoadPIXRuntime();
return {};
}
MaybeError PlatformFunctions::LoadD3D12() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d12CreateDevice = &D3D12CreateDevice;
d3d12GetDebugInterface = &D3D12GetDebugInterface;
d3d12SerializeRootSignature = &D3D12SerializeRootSignature;
d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer;
d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature;
d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer;
#else
std::string error;
if (!mD3D12Lib.Open("d3d12.dll", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) ||
!mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer,
"D3D12CreateRootSignatureDeserializer", &error) ||
!mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature,
"D3D12SerializeVersionedRootSignature", &error) ||
!mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer,
"D3D12CreateVersionedRootSignatureDeserializer", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
bool PlatformFunctions::IsPIXEventRuntimeLoaded() const {
return mPIXEventRuntimeLib.Valid();
}
void PlatformFunctions::LoadPIXRuntime() {
// TODO(dawn:766):
// In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib
// So maybe we should put WinPixEventRuntime as a third party package
// Currently PIX is not going to be loaded in UWP since the following
// mPIXEventRuntimeLib.Open will fail.
if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") ||
!mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") ||
!mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) {
mPIXEventRuntimeLib.Close();
}
}
} // namespace dawn::native::d3d12