mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-12 08:05:53 +00:00
- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
21 lines
516 B
WebGPU Shading Language
21 lines
516 B
WebGPU Shading Language
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
|
|
|
|
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
|
|
|
|
fn main_1() {
|
|
var srcValue : vec4<u32>;
|
|
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
srcValue = x_18;
|
|
let x_21 : ptr<function, u32> = &(srcValue.x);
|
|
let x_22 : u32 = *(x_21);
|
|
*(x_21) = (x_22 + bitcast<u32>(1));
|
|
let x_27 : vec4<u32> = srcValue;
|
|
textureStore(Dst, vec2<i32>(0, 0), x_27);
|
|
return;
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn main() {
|
|
main_1();
|
|
}
|