dawn-cmake/test/bug/tint/413.spvasm.expected.wgsl
David Neto 1e19b55d19 spirv-reader: switch to HLSL-style pipeline IO
- When storing to sample_mask output, write to the 0th element
- Only make a return struct if it has members
- Adjust type signedness coercion when loading special builtins.
- Adapt tests

- Update expectations for end-to-end tests

- Handle sample_mask with stride
  Input variables normally don't have layout. But they can have it
  up through SPIR-V 1.4.
  Handle this case in the SPIR-V reader, by seeing through the
  intermediate alias type created for the strided array type.

Bug: tint:508
Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743
Auto-Submit: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-17 09:10:04 +00:00

21 lines
516 B
WebGPU Shading Language

[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
fn main_1() {
var srcValue : vec4<u32>;
let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
srcValue = x_18;
let x_21 : ptr<function, u32> = &(srcValue.x);
let x_22 : u32 = *(x_21);
*(x_21) = (x_22 + bitcast<u32>(1));
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27);
return;
}
[[stage(compute)]]
fn main() {
main_1();
}