dawn-cmake/test/intrinsics/repeated_use.wgsl.expected.glsl
Stephen White 7368e287dc GLSL: fix single-valued vector init.
No need for the HLSL-style repeated swizzle; GLSL allows construction
of a vector from a scalar value of the component type.

Bug: tint:1317

Change-Id: Ia0afe3012cbb56716a2d1c5c3849dd662a5ff89c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70342
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-22 16:14:16 +00:00

59 lines
1.4 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
bvec4 tint_isNormal(vec4 param_0) {
uint4 exponent = asuint(param_0) & 0x7f80000;
uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec3 tint_isNormal_1(vec3 param_0) {
uint3 exponent = asuint(param_0) & 0x7f80000;
uint3 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bvec2 tint_isNormal_2(vec2 param_0) {
uint2 exponent = asuint(param_0) & 0x7f80000;
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
bool tint_isNormal_3(float param_0) {
uint exponent = asuint(param_0) & 0x7f80000;
uint clamped = clamp(exponent, 0x0080000, 0x7f00000);
return clamped == exponent;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
tint_isNormal(vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_isNormal(vec4(1.0f));
tint_isNormal(vec4(1.0f, 2.0f, 3.0f, 4.0f));
tint_isNormal_1(vec3(0.0f, 0.0f, 0.0f));
tint_isNormal_1(vec3(1.0f));
tint_isNormal_1(vec3(1.0f, 2.0f, 3.0f));
tint_isNormal_2(vec2(0.0f, 0.0f));
tint_isNormal_2(vec2(1.0f));
tint_isNormal_2(vec2(1.0f, 2.0f));
tint_isNormal_3(1.0f);
tint_isNormal_3(2.0f);
tint_isNormal_3(3.0f);
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.