dawn-cmake/test/shader_io/fragment_input_builtins_struct.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

48 lines
1.1 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct FragmentInputs {
vec4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
struct tint_symbol_2 {
vec4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
vec4 foo = inputs.position;
uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void tint_symbol(tint_symbol_2 tint_symbol_1) {
FragmentInputs tint_symbol_3 = FragmentInputs(tint_symbol_1.position, tint_symbol_1.front_facing, tint_symbol_1.sample_index, tint_symbol_1.sample_mask);
tint_symbol_inner(tint_symbol_3);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.position = gl_FragCoord;
inputs.front_facing = gl_FrontFacing;
inputs.sample_index = uint(gl_SampleID);
inputs.sample_mask = uint(gl_SampleMask);
tint_symbol(inputs);
}
Error parsing GLSL shader:
ERROR: 0:33: 'gl_SampleID' : required extension not requested: GL_OES_sample_variables
ERROR: 0:33: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.