56 lines
1.9 KiB
GLSL
56 lines
1.9 KiB
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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struct S {
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ivec4 arr[4];
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};
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ivec4 src_private[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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shared ivec4 src_workgroup[4];
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layout(binding = 0) uniform S_1 {
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ivec4 arr[4];
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} src_uniform;
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layout(binding = 1) buffer S_2 {
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ivec4 arr[4];
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} src_storage;
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ivec4[4] ret_arr() {
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ivec4 tint_symbol[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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return tint_symbol;
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}
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S ret_struct_arr() {
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S tint_symbol_1 = S(ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0)));
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return tint_symbol_1;
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}
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void foo(ivec4 src_param[4]) {
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ivec4 src_function[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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ivec4 dst[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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ivec4 tint_symbol_2[4] = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3));
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dst = tint_symbol_2;
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dst = src_param;
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dst = ret_arr();
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ivec4 src_let[4] = ivec4[4](ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0), ivec4(0, 0, 0, 0));
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dst = src_let;
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dst = src_function;
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dst = src_private;
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dst = src_workgroup;
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dst = ret_struct_arr().arr;
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dst = src_uniform.arr;
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dst = src_storage.arr;
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int dst_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
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int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)));
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dst_nested = src_nested;
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}
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