dawn-cmake/test/benchmark/simple-fragment.wgsl.expected.glsl
Stephen White 8e01c45e54 GLSL: add location layout qualifier before in/out variables.
Bug: tint:1398
Change-Id: I89c985d01d539ed166661ee5e858247cde4702b3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78080
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-25 19:44:14 +00:00

48 lines
986 B
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct Input {
vec4 color;
};
struct Output {
vec4 color;
};
struct tint_symbol_3 {
vec4 color;
};
struct tint_symbol_4 {
vec4 color;
};
Output tint_symbol_inner(Input tint_symbol_1) {
Output tint_symbol_5 = Output(tint_symbol_1.color);
return tint_symbol_5;
}
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
Input tint_symbol_6 = Input(tint_symbol_2.color);
Output inner_result = tint_symbol_inner(tint_symbol_6);
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.color = inner_result.color;
return wrapper_result;
}
layout(location = 0) in vec4 color;
layout(location = 0) out vec4 color;
void main() {
tint_symbol_3 inputs;
inputs.color = color;
tint_symbol_4 outputs;
outputs = tint_symbol(inputs);
color = outputs.color;
}
Error parsing GLSL shader:
ERROR: 0:30: 'color' : redefinition
ERROR: 1 compilation errors. No code generated.