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https://github.com/encounter/dawn-cmake.git
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This patch removes RenderPassDescriptorBuilder completely from Dawn. With this patch, RenderPassDescriptor is a structure instead of a Dawn object, and all the checks in RenderPassDescriptorBuilder are moved into CommandEncoder.cpp. This patch also updates the helper functions and structures related to RenderPassDescriptor because RenderPassDescriptor is no longer an object but a structure with members in pointers. BUG=dawn:6 Change-Id: Ic6d015582031891f35ffef912f0e460a9c010f81 Reviewed-on: https://dawn-review.googlesource.com/c/4902 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
240 lines
8.2 KiB
C++
240 lines
8.2 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "SampleUtils.h"
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#include "common/Assert.h"
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#include "common/Platform.h"
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#include "utils/BackendBinding.h"
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#include "utils/TerribleCommandBuffer.h"
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#include <dawn/dawn.h>
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#include <dawn/dawn_wsi.h>
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#include <dawn/dawncpp.h>
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#include <dawn_native/DawnNative.h>
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#include <dawn_wire/WireClient.h>
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#include <dawn_wire/WireServer.h>
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#include "GLFW/glfw3.h"
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#include <algorithm>
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#include <cstring>
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#include <iostream>
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void PrintDeviceError(const char* message, dawn::CallbackUserdata) {
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std::cout << "Device error: " << message << std::endl;
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}
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void PrintGLFWError(int code, const char* message) {
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std::cout << "GLFW error: " << code << " - " << message << std::endl;
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}
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enum class CmdBufType {
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None,
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Terrible,
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//TODO(cwallez@chromium.org) double terrible cmdbuf
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};
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// Default to D3D12, Metal, Vulkan, OpenGL in that order as D3D12 and Metal are the preferred on
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// their respective platforms, and Vulkan is preferred to OpenGL
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#if defined(DAWN_ENABLE_BACKEND_D3D12)
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static dawn_native::BackendType backendType = dawn_native::BackendType::D3D12;
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#elif defined(DAWN_ENABLE_BACKEND_METAL)
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static dawn_native::BackendType backendType = dawn_native::BackendType::Metal;
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#elif defined(DAWN_ENABLE_BACKEND_OPENGL)
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static dawn_native::BackendType backendType = dawn_native::BackendType::OpenGL;
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#elif defined(DAWN_ENABLE_BACKEND_VULKAN)
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static dawn_native::BackendType backendType = dawn_native::BackendType::Vulkan;
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#else
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#error
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#endif
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static CmdBufType cmdBufType = CmdBufType::Terrible;
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static std::unique_ptr<dawn_native::Instance> instance;
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static utils::BackendBinding* binding = nullptr;
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static GLFWwindow* window = nullptr;
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static dawn_wire::WireServer* wireServer = nullptr;
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static dawn_wire::WireClient* wireClient = nullptr;
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static utils::TerribleCommandBuffer* c2sBuf = nullptr;
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static utils::TerribleCommandBuffer* s2cBuf = nullptr;
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dawn::Device CreateCppDawnDevice() {
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glfwSetErrorCallback(PrintGLFWError);
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if (!glfwInit()) {
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return dawn::Device();
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}
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// Create the test window and discover adapters using it (esp. for OpenGL)
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utils::SetupGLFWWindowHintsForBackend(backendType);
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window = glfwCreateWindow(640, 480, "Dawn window", nullptr, nullptr);
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if (!window) {
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return dawn::Device();
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}
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instance = std::make_unique<dawn_native::Instance>();
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utils::DiscoverAdapter(instance.get(), window, backendType);
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// Get an adapter for the backend to use, and create the device.
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dawn_native::Adapter backendAdapter;
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{
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std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
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auto adapterIt = std::find_if(adapters.begin(), adapters.end(),
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[](const dawn_native::Adapter adapter) -> bool {
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return adapter.GetBackendType() == backendType;
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});
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ASSERT(adapterIt != adapters.end());
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backendAdapter = *adapterIt;
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}
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dawnDevice backendDevice = backendAdapter.CreateDevice();
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dawnProcTable backendProcs = dawn_native::GetProcs();
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binding = utils::CreateBinding(backendType, window, backendDevice);
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if (binding == nullptr) {
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return dawn::Device();
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}
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// Choose whether to use the backend procs and devices directly, or set up the wire.
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dawnDevice cDevice = nullptr;
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dawnProcTable procs;
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switch (cmdBufType) {
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case CmdBufType::None:
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procs = backendProcs;
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cDevice = backendDevice;
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break;
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case CmdBufType::Terrible:
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{
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c2sBuf = new utils::TerribleCommandBuffer();
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s2cBuf = new utils::TerribleCommandBuffer();
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wireServer = new dawn_wire::WireServer(backendDevice, backendProcs, s2cBuf);
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c2sBuf->SetHandler(wireServer);
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wireClient = new dawn_wire::WireClient(c2sBuf);
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dawnDevice clientDevice = wireClient->GetDevice();
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dawnProcTable clientProcs = wireClient->GetProcs();
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s2cBuf->SetHandler(wireClient);
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procs = clientProcs;
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cDevice = clientDevice;
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}
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break;
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}
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dawnSetProcs(&procs);
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procs.deviceSetErrorCallback(cDevice, PrintDeviceError, 0);
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return dawn::Device::Acquire(cDevice);
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}
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uint64_t GetSwapChainImplementation() {
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return binding->GetSwapChainImplementation();
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}
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dawn::TextureFormat GetPreferredSwapChainTextureFormat() {
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DoFlush();
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return static_cast<dawn::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
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}
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dawn::SwapChain GetSwapChain(const dawn::Device &device) {
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dawn::SwapChainDescriptor swapChainDesc;
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swapChainDesc.implementation = GetSwapChainImplementation();
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return device.CreateSwapChain(&swapChainDesc);
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}
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dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = 640;
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descriptor.size.height = 480;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
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auto depthStencilTexture = device.CreateTexture(&descriptor);
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return depthStencilTexture.CreateDefaultTextureView();
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}
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bool InitSample(int argc, const char** argv) {
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for (int i = 1; i < argc; i++) {
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if (std::string("-b") == argv[i] || std::string("--backend") == argv[i]) {
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i++;
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if (i < argc && std::string("d3d12") == argv[i]) {
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backendType = dawn_native::BackendType::D3D12;
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continue;
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}
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if (i < argc && std::string("metal") == argv[i]) {
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backendType = dawn_native::BackendType::Metal;
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continue;
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}
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if (i < argc && std::string("null") == argv[i]) {
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backendType = dawn_native::BackendType::Null;
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continue;
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}
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if (i < argc && std::string("opengl") == argv[i]) {
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backendType = dawn_native::BackendType::OpenGL;
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continue;
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}
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if (i < argc && std::string("vulkan") == argv[i]) {
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backendType = dawn_native::BackendType::Vulkan;
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continue;
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}
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fprintf(stderr, "--backend expects a backend name (opengl, metal, d3d12, null, vulkan)\n");
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return false;
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}
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if (std::string("-c") == argv[i] || std::string("--command-buffer") == argv[i]) {
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i++;
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if (i < argc && std::string("none") == argv[i]) {
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cmdBufType = CmdBufType::None;
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continue;
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}
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if (i < argc && std::string("terrible") == argv[i]) {
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cmdBufType = CmdBufType::Terrible;
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continue;
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}
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fprintf(stderr, "--command-buffer expects a command buffer name (none, terrible)\n");
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return false;
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}
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if (std::string("-h") == argv[i] || std::string("--help") == argv[i]) {
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printf("Usage: %s [-b BACKEND] [-c COMMAND_BUFFER]\n", argv[0]);
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printf(" BACKEND is one of: d3d12, metal, null, opengl, vulkan\n");
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printf(" COMMAND_BUFFER is one of: none, terrible\n");
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return false;
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}
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}
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return true;
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}
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void DoFlush() {
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if (cmdBufType == CmdBufType::Terrible) {
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bool c2sSuccess = c2sBuf->Flush();
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bool s2cSuccess = s2cBuf->Flush();
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ASSERT(c2sSuccess && s2cSuccess);
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}
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glfwPollEvents();
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}
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bool ShouldQuit() {
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return glfwWindowShouldClose(window);
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}
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GLFWwindow* GetGLFWWindow() {
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return window;
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}
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