dawn-cmake/test/intrinsics/gen/isNormal/b00ab1.wgsl.expected.hlsl

27 lines
586 B
HLSL

void isNormal_b00ab1() {
uint2 tint_isnormal_exponent = asuint(float2(0.0f, 0.0f)) & 0x7f80000;
uint2 tint_isnormal_clamped = clamp(tint_isnormal_exponent, 0x0080000, 0x7f00000);
bool2 res = (tint_isnormal_clamped == tint_isnormal_exponent);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
isNormal_b00ab1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
isNormal_b00ab1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
isNormal_b00ab1();
return;
}