dawn-cmake/test/intrinsics/gen/trunc/eb83df.wgsl.expected.wgsl

20 lines
289 B
WebGPU Shading Language

fn trunc_eb83df() {
var res : f32 = trunc(1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
trunc_eb83df();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
trunc_eb83df();
}
[[stage(compute)]]
fn compute_main() {
trunc_eb83df();
}