28 lines
709 B
WebGPU Shading Language
28 lines
709 B
WebGPU Shading Language
struct FragmentInputs0 {
|
|
[[builtin(position)]] position : vec4<f32>;
|
|
[[location(0)]] loc0 : i32;
|
|
};
|
|
struct FragmentInputs1 {
|
|
[[location(3)]] loc3 : vec4<f32>;
|
|
[[builtin(sample_mask)]] sample_mask : u32;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main(
|
|
inputs0 : FragmentInputs0,
|
|
[[builtin(front_facing)]] front_facing : bool,
|
|
[[location(1)]] loc1 : u32,
|
|
[[builtin(sample_index)]] sample_index : u32,
|
|
inputs1 : FragmentInputs1,
|
|
[[location(2)]] loc2 : f32,
|
|
) {
|
|
if (front_facing) {
|
|
let foo : vec4<f32> = inputs0.position;
|
|
let bar : u32 = sample_index + inputs1.sample_mask;
|
|
let i : i32 = inputs0.loc0;
|
|
let u : u32 = loc1;
|
|
let f : f32 = loc2;
|
|
let v : vec4<f32> = inputs1.loc3;
|
|
}
|
|
}
|