14 lines
376 B
WebGPU Shading Language
14 lines
376 B
WebGPU Shading Language
struct FragmentOutputs {
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[[location(0)]] loc0 : i32;
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[[builtin(frag_depth)]] frag_depth : f32;
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[[location(1)]] loc1 : u32;
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[[location(2)]] loc2 : f32;
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[[builtin(sample_mask)]] sample_mask : u32;
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[[location(3)]] loc3 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> FragmentOutputs {
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return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
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}
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