14 lines
310 B
WebGPU Shading Language
14 lines
310 B
WebGPU Shading Language
[[stage(vertex)]]
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fn main(
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[[location(0)]] loc0 : i32,
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[[location(1)]] loc1 : u32,
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[[location(2)]] loc2 : f32,
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[[location(3)]] loc3 : vec4<f32>,
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) -> [[builtin(position)]] vec4<f32> {
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let i : i32 = loc0;
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let u : u32 = loc1;
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let f : f32 = loc2;
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let v : vec4<f32> = loc3;
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return vec4<f32>();
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}
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