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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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#define SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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#include <array>
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#include "dawn/common/Constants.h"
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#include "dawn/webgpu_cpp.h"
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namespace utils {
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// Primarily used by tests to easily set up the vertex buffer state portion of a RenderPipeline.
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class ComboVertexState {
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public:
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ComboVertexState();
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ComboVertexState(const ComboVertexState&) = delete;
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ComboVertexState& operator=(const ComboVertexState&) = delete;
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ComboVertexState(ComboVertexState&&) = delete;
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ComboVertexState& operator=(ComboVertexState&&) = delete;
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uint32_t vertexBufferCount;
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std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cVertexBuffers;
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std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
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};
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class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
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public:
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ComboRenderPipelineDescriptor();
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ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
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ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
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ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
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ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
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wgpu::DepthStencilState* EnableDepthStencil(
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wgpu::TextureFormat format = wgpu::TextureFormat::Depth24PlusStencil8);
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std::array<wgpu::VertexBufferLayout, kMaxVertexBuffers> cBuffers;
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std::array<wgpu::VertexAttribute, kMaxVertexAttributes> cAttributes;
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std::array<wgpu::ColorTargetState, kMaxColorAttachments> cTargets;
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std::array<wgpu::BlendState, kMaxColorAttachments> cBlends;
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wgpu::FragmentState cFragment;
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wgpu::DepthStencilState cDepthStencil;
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};
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} // namespace utils
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#endif // SRC_DAWN_UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
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