dawn-cmake/src/dawn/utils/OpenGLBinding.cpp
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

56 lines
1.8 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdio>
#include "dawn/utils/BackendBinding.h"
#include "dawn/common/Assert.h"
#include "dawn/common/Platform.h"
#include "dawn/common/SwapChainUtils.h"
#include "dawn/dawn_wsi.h"
#include "dawn/native/OpenGLBackend.h"
#include "GLFW/glfw3.h"
namespace utils {
class OpenGLBinding : public BackendBinding {
public:
OpenGLBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {}
uint64_t GetSwapChainImplementation() override {
if (mSwapchainImpl.userData == nullptr) {
mSwapchainImpl = dawn::native::opengl::CreateNativeSwapChainImpl(
mDevice,
[](void* userdata) { glfwSwapBuffers(static_cast<GLFWwindow*>(userdata)); },
mWindow);
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
return dawn::native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device) {
return new OpenGLBinding(window, device);
}
} // namespace utils