81 lines
1.9 KiB
GLSL
81 lines
1.9 KiB
GLSL
#version 310 es
|
|
|
|
struct Inner {
|
|
int scalar_i32;
|
|
float scalar_f32;
|
|
};
|
|
|
|
struct S {
|
|
float scalar_f32;
|
|
int scalar_i32;
|
|
uint scalar_u32;
|
|
uint pad;
|
|
vec2 vec2_f32;
|
|
ivec2 vec2_i32;
|
|
uvec2 vec2_u32;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
vec3 vec3_f32;
|
|
uint pad_3;
|
|
ivec3 vec3_i32;
|
|
uint pad_4;
|
|
uvec3 vec3_u32;
|
|
uint pad_5;
|
|
vec4 vec4_f32;
|
|
ivec4 vec4_i32;
|
|
uvec4 vec4_u32;
|
|
mat2 mat2x2_f32;
|
|
mat2x3 mat2x3_f32;
|
|
mat2x4 mat2x4_f32;
|
|
mat3x2 mat3x2_f32;
|
|
uint pad_6;
|
|
uint pad_7;
|
|
mat3 mat3x3_f32;
|
|
mat3x4 mat3x4_f32;
|
|
mat4x2 mat4x2_f32;
|
|
mat4x3 mat4x3_f32;
|
|
mat4 mat4x4_f32;
|
|
vec3 arr2_vec3_f32[2];
|
|
Inner struct_inner;
|
|
Inner array_struct_inner[4];
|
|
uint pad_8;
|
|
uint pad_9;
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer sb_block_ssbo {
|
|
S inner;
|
|
} sb;
|
|
|
|
void tint_symbol() {
|
|
float scalar_f32 = sb.inner.scalar_f32;
|
|
int scalar_i32 = sb.inner.scalar_i32;
|
|
uint scalar_u32 = sb.inner.scalar_u32;
|
|
vec2 vec2_f32 = sb.inner.vec2_f32;
|
|
ivec2 vec2_i32 = sb.inner.vec2_i32;
|
|
uvec2 vec2_u32 = sb.inner.vec2_u32;
|
|
vec3 vec3_f32 = sb.inner.vec3_f32;
|
|
ivec3 vec3_i32 = sb.inner.vec3_i32;
|
|
uvec3 vec3_u32 = sb.inner.vec3_u32;
|
|
vec4 vec4_f32 = sb.inner.vec4_f32;
|
|
ivec4 vec4_i32 = sb.inner.vec4_i32;
|
|
uvec4 vec4_u32 = sb.inner.vec4_u32;
|
|
mat2 mat2x2_f32 = sb.inner.mat2x2_f32;
|
|
mat2x3 mat2x3_f32 = sb.inner.mat2x3_f32;
|
|
mat2x4 mat2x4_f32 = sb.inner.mat2x4_f32;
|
|
mat3x2 mat3x2_f32 = sb.inner.mat3x2_f32;
|
|
mat3 mat3x3_f32 = sb.inner.mat3x3_f32;
|
|
mat3x4 mat3x4_f32 = sb.inner.mat3x4_f32;
|
|
mat4x2 mat4x2_f32 = sb.inner.mat4x2_f32;
|
|
mat4x3 mat4x3_f32 = sb.inner.mat4x3_f32;
|
|
mat4 mat4x4_f32 = sb.inner.mat4x4_f32;
|
|
vec3 arr2_vec3_f32[2] = sb.inner.arr2_vec3_f32;
|
|
Inner struct_inner = sb.inner.struct_inner;
|
|
Inner array_struct_inner[4] = sb.inner.array_struct_inner;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|