24 lines
450 B
WebGPU Shading Language
24 lines
450 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureGather_2a4f40() {
|
|
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(), 1u);
|
|
}
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureGather_2a4f40();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureGather_2a4f40();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureGather_2a4f40();
|
|
}
|