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Change-Id: Ia049d5a03d0e251531f71def525492403588fd74 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
183 lines
8.7 KiB
C++
183 lines
8.7 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_VULKAN_TEXTUREVK_H_
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#define DAWNNATIVE_VULKAN_TEXTUREVK_H_
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#include "dawn_native/Texture.h"
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#include "common/vulkan_platform.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/ResourceMemoryAllocation.h"
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#include "dawn_native/vulkan/ExternalHandle.h"
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#include "dawn_native/vulkan/external_memory/MemoryService.h"
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namespace dawn_native { namespace vulkan {
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struct CommandRecordingContext;
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class Device;
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class Texture;
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VkFormat VulkanImageFormat(const Device* device, wgpu::TextureFormat format);
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VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format);
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VkImageLayout VulkanImageLayout(const Texture* texture, wgpu::TextureUsage usage);
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VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount);
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MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device,
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const TextureDescriptor* descriptor);
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bool IsSampleCountSupported(const dawn_native::vulkan::Device* device,
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const VkImageCreateInfo& imageCreateInfo);
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class Texture final : public TextureBase {
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public:
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// Used to create a regular texture from a descriptor.
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static ResultOrError<Ref<Texture>> Create(Device* device,
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const TextureDescriptor* descriptor,
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VkImageUsageFlags extraUsages = 0);
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// Creates a texture and initializes it with a VkImage that references an external memory
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// object. Before the texture can be used, the VkDeviceMemory associated with the external
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// image must be bound via Texture::BindExternalMemory.
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static ResultOrError<Texture*> CreateFromExternal(
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Device* device,
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const ExternalImageDescriptorVk* descriptor,
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const TextureDescriptor* textureDescriptor,
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external_memory::Service* externalMemoryService);
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// Creates a texture that wraps a swapchain-allocated VkImage.
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static Ref<Texture> CreateForSwapChain(Device* device,
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const TextureDescriptor* descriptor,
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VkImage nativeImage);
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VkImage GetHandle() const;
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VkImageAspectFlags GetVkAspectMask(wgpu::TextureAspect aspect) const;
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// Transitions the texture to be used as `usage`, recording any necessary barrier in
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// `commands`.
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// TODO(crbug.com/dawn/851): coalesce barriers and do them early when possible.
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void TransitionUsageNow(CommandRecordingContext* recordingContext,
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wgpu::TextureUsage usage,
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const SubresourceRange& range);
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void TransitionUsageForPass(CommandRecordingContext* recordingContext,
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const TextureSubresourceUsage& textureUsages,
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std::vector<VkImageMemoryBarrier>* imageBarriers,
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VkPipelineStageFlags* srcStages,
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VkPipelineStageFlags* dstStages);
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void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
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const SubresourceRange& range);
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VkImageLayout GetCurrentLayoutForSwapChain() const;
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// Binds externally allocated memory to the VkImage and on success, takes ownership of
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// semaphores.
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MaybeError BindExternalMemory(const ExternalImageDescriptorVk* descriptor,
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VkSemaphore signalSemaphore,
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VkDeviceMemory externalMemoryAllocation,
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std::vector<VkSemaphore> waitSemaphores);
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MaybeError ExportExternalTexture(VkImageLayout desiredLayout,
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VkSemaphore* signalSemaphore,
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VkImageLayout* releasedOldLayout,
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VkImageLayout* releasedNewLayout);
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private:
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~Texture() override;
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Texture(Device* device, const TextureDescriptor* descriptor, TextureState state);
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MaybeError InitializeAsInternalTexture(VkImageUsageFlags extraUsages);
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MaybeError InitializeFromExternal(const ExternalImageDescriptorVk* descriptor,
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external_memory::Service* externalMemoryService);
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void InitializeForSwapChain(VkImage nativeImage);
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void DestroyImpl() override;
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MaybeError ClearTexture(CommandRecordingContext* recordingContext,
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const SubresourceRange& range,
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TextureBase::ClearValue);
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// Implementation details of the barrier computations for the texture.
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void TransitionUsageAndGetResourceBarrier(wgpu::TextureUsage usage,
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const SubresourceRange& range,
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std::vector<VkImageMemoryBarrier>* imageBarriers,
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VkPipelineStageFlags* srcStages,
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VkPipelineStageFlags* dstStages);
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void TransitionUsageForPassImpl(
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CommandRecordingContext* recordingContext,
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const SubresourceStorage<wgpu::TextureUsage>& subresourceUsages,
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std::vector<VkImageMemoryBarrier>* imageBarriers,
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VkPipelineStageFlags* srcStages,
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VkPipelineStageFlags* dstStages);
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void TransitionUsageAndGetResourceBarrierImpl(
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wgpu::TextureUsage usage,
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const SubresourceRange& range,
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std::vector<VkImageMemoryBarrier>* imageBarriers,
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VkPipelineStageFlags* srcStages,
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VkPipelineStageFlags* dstStages);
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void TweakTransitionForExternalUsage(CommandRecordingContext* recordingContext,
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std::vector<VkImageMemoryBarrier>* barriers,
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size_t transitionBarrierStart);
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bool CanReuseWithoutBarrier(wgpu::TextureUsage lastUsage, wgpu::TextureUsage usage);
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// In base Vulkan, Depth and stencil can only be transitioned together. This function
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// indicates whether we should combine depth and stencil barriers to accommodate this
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// limitation.
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bool ShouldCombineDepthStencilBarriers() const;
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// Compute the Aspects of the SubresourceStoage for this texture depending on whether we're
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// doing the workaround for combined depth and stencil barriers.
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Aspect ComputeAspectsForSubresourceStorage() const;
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VkImage mHandle = VK_NULL_HANDLE;
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ResourceMemoryAllocation mMemoryAllocation;
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VkDeviceMemory mExternalAllocation = VK_NULL_HANDLE;
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enum class ExternalState {
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InternalOnly,
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PendingAcquire,
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Acquired,
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Released
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};
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ExternalState mExternalState = ExternalState::InternalOnly;
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ExternalState mLastExternalState = ExternalState::InternalOnly;
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VkImageLayout mPendingAcquireOldLayout;
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VkImageLayout mPendingAcquireNewLayout;
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VkSemaphore mSignalSemaphore = VK_NULL_HANDLE;
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std::vector<VkSemaphore> mWaitRequirements;
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// Note that in early Vulkan versions it is not possible to transition depth and stencil
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// separately so textures with Depth|Stencil aspects will have a single Depth aspect in the
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// storage.
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SubresourceStorage<wgpu::TextureUsage> mSubresourceLastUsages;
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};
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class TextureView final : public TextureViewBase {
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public:
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static ResultOrError<Ref<TextureView>> Create(TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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VkImageView GetHandle() const;
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private:
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~TextureView() override;
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using TextureViewBase::TextureViewBase;
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MaybeError Initialize(const TextureViewDescriptor* descriptor);
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VkImageView mHandle = VK_NULL_HANDLE;
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};
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}} // namespace dawn_native::vulkan
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#endif // DAWNNATIVE_VULKAN_TEXTUREVK_H_
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