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This CL adds support for chunking large commands by first serializing large commands first into a separate buffer, and then sending the buffer data chunk by chunk. This code path is used for large writeBuffer and writeTexture, as well as the inline memory transfer service for buffer mapping. The transfer for writeBuffer and writeTexture will be optimized further in Chrome, and the inline memory transfer service is currently used only in tests. Bug: chromium:1123861, chromium:951558 Change-Id: I02491a44e653e2383174958d9c3d4a4db6fd7bde Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28882 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
99 lines
3.9 KiB
C++
99 lines
3.9 KiB
C++
//* Copyright 2019 The Dawn Authors
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//*
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//* Licensed under the Apache License, Version 2.0 (the "License");
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//* you may not use this file except in compliance with the License.
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//* You may obtain a copy of the License at
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//*
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//* http://www.apache.org/licenses/LICENSE-2.0
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//*
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//* Unless required by applicable law or agreed to in writing, software
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//* distributed under the License is distributed on an "AS IS" BASIS,
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//* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//* See the License for the specific language governing permissions and
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//* limitations under the License.
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#ifndef DAWNWIRE_SERVER_SERVERBASE_H_
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#define DAWNWIRE_SERVER_SERVERBASE_H_
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#include "dawn/dawn_proc_table.h"
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#include "dawn_wire/ChunkedCommandHandler.h"
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#include "dawn_wire/Wire.h"
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#include "dawn_wire/WireCmd_autogen.h"
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#include "dawn_wire/WireDeserializeAllocator.h"
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#include "dawn_wire/server/ObjectStorage.h"
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namespace dawn_wire { namespace server {
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class ServerBase : public ChunkedCommandHandler, public ObjectIdResolver {
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public:
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ServerBase() = default;
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virtual ~ServerBase() = default;
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protected:
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void DestroyAllObjects(const DawnProcTable& procs) {
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//* Free all objects when the server is destroyed
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{% for type in by_category["object"] if type.name.canonical_case() != "device" %}
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{
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std::vector<{{as_cType(type.name)}}> handles = mKnown{{type.name.CamelCase()}}.AcquireAllHandles();
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for ({{as_cType(type.name)}} handle : handles) {
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procs.{{as_varName(type.name, Name("release"))}}(handle);
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}
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}
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{% endfor %}
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}
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{% for type in by_category["object"] %}
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const KnownObjects<{{as_cType(type.name)}}>& {{type.name.CamelCase()}}Objects() const {
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return mKnown{{type.name.CamelCase()}};
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}
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KnownObjects<{{as_cType(type.name)}}>& {{type.name.CamelCase()}}Objects() {
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return mKnown{{type.name.CamelCase()}};
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}
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{% endfor %}
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{% for type in by_category["object"] if type.name.CamelCase() in server_reverse_lookup_objects %}
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const ObjectIdLookupTable<{{as_cType(type.name)}}>& {{type.name.CamelCase()}}ObjectIdTable() const {
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return m{{type.name.CamelCase()}}IdTable;
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}
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ObjectIdLookupTable<{{as_cType(type.name)}}>& {{type.name.CamelCase()}}ObjectIdTable() {
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return m{{type.name.CamelCase()}}IdTable;
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}
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{% endfor %}
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private:
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// Implementation of the ObjectIdResolver interface
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{% for type in by_category["object"] %}
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DeserializeResult GetFromId(ObjectId id, {{as_cType(type.name)}}* out) const final {
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auto data = mKnown{{type.name.CamelCase()}}.Get(id);
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if (data == nullptr) {
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return DeserializeResult::FatalError;
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}
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*out = data->handle;
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return DeserializeResult::Success;
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}
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DeserializeResult GetOptionalFromId(ObjectId id, {{as_cType(type.name)}}* out) const final {
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if (id == 0) {
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*out = nullptr;
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return DeserializeResult::Success;
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}
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return GetFromId(id, out);
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}
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{% endfor %}
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//* The list of known IDs for each object type.
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{% for type in by_category["object"] %}
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KnownObjects<{{as_cType(type.name)}}> mKnown{{type.name.CamelCase()}};
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{% endfor %}
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{% for type in by_category["object"] if type.name.CamelCase() in server_reverse_lookup_objects %}
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ObjectIdLookupTable<{{as_cType(type.name)}}> m{{type.name.CamelCase()}}IdTable;
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{% endfor %}
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};
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}} // namespace dawn_wire::server
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#endif // DAWNWIRE_SERVER_SERVERBASE_H_
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