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This will prevent mixing it up with other serial types in the future. Bug: dawn:442 Change-Id: I32f356c62f19ef29f3bf51c19873369fb817bb16 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28960 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATION_H_
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#define DAWNNATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATION_H_
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#include "common/Serial.h"
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#include "dawn_native/d3d12/IntegerTypes.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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// Wrapper for a handle into a GPU-only descriptor heap.
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class GPUDescriptorHeapAllocation {
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public:
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GPUDescriptorHeapAllocation() = default;
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GPUDescriptorHeapAllocation(D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,
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Serial lastUsageSerial,
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HeapVersionID heapSerial);
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D3D12_GPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
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Serial GetLastUsageSerial() const;
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HeapVersionID GetHeapSerial() const;
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private:
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D3D12_GPU_DESCRIPTOR_HANDLE mBaseDescriptor = {0};
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Serial mLastUsageSerial = 0;
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HeapVersionID mHeapSerial = HeapVersionID(0);
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATION_H_
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