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This is required to handle materialized values, and for constant expressions. Bug: tint:1504 Change-Id: Ie0177f148e08a0e1a3f4d7e06e283f121655804b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92080 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
18 lines
273 B
GLSL
18 lines
273 B
GLSL
#version 310 es
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precision mediump float;
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uniform highp sampler3D arg_0_arg_1;
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void textureSample_100dc0() {
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vec4 res = textureOffset(arg_0_arg_1, vec3(0.0f), ivec3(0));
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}
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void fragment_main() {
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textureSample_100dc0();
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}
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void main() {
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fragment_main();
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return;
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}
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