12 lines
281 B
WebGPU Shading Language
12 lines
281 B
WebGPU Shading Language
fn main_1() {
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var m : mat3x3<f32> = mat3x3<f32>();
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m = mat3x3<f32>(vec3<f32>(1.0f, 2.0f, 3.0f), vec3<f32>(4.0f, 5.0f, 6.0f), vec3<f32>(7.0f, 8.0f, 9.0f));
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m[1i] = vec3<f32>(5.0f, 5.0f, 5.0f);
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return;
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}
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@stage(compute) @workgroup_size(1i, 1i, 1i)
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fn main() {
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main_1();
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}
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