38 lines
706 B
WebGPU Shading Language
38 lines
706 B
WebGPU Shading Language
struct Inner {
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a : vec3<i32>;
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b : i32;
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c : vec3<u32>;
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d : u32;
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e : vec3<f32>;
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f : f32;
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g : vec2<i32>;
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h : vec2<i32>;
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i : mat2x3<f32>;
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[[align(16)]]
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j : mat3x2<f32>;
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[[align(16)]]
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k : [[stride(16)]] array<vec4<i32>, 4>;
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};
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[[block]]
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struct S {
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arr : array<Inner, 8>;
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};
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[[binding(0), group(0)]] var<uniform> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main([[builtin(local_invocation_index)]] idx : u32) {
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let a = s.arr[idx].a;
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let b = s.arr[idx].b;
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let c = s.arr[idx].c;
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let d = s.arr[idx].d;
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let e = s.arr[idx].e;
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let f = s.arr[idx].f;
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let g = s.arr[idx].g;
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let h = s.arr[idx].h;
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let i = s.arr[idx].i;
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let j = s.arr[idx].j;
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let k = s.arr[idx].k;
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}
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