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This CL changes the MSL emission for struct initializers to emit the struct name first. `const a = {.f=float3(1)}` becomes `const a = Normals{.f=float3(1)}`. This fixes an issues where the initialization happens inside an array which the downstream compiler rejected without the explicit struct naming. Bug: tint:1641 Change-Id: I948b9ca94f4b89eac6d5bbbaa615b3d71d50c737 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98760 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
51 lines
1.0 KiB
Plaintext
51 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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int f(int x, thread bool* const tint_symbol_5) {
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if ((x == 10)) {
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*(tint_symbol_5) = true;
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return 0;
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}
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return x;
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}
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struct tint_symbol_2 {
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int3 x [[user(locn1)]] [[flat]];
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};
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struct tint_symbol_3 {
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int value [[color(2)]];
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};
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int tint_symbol_inner(int3 x, thread bool* const tint_symbol_6) {
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int y = x[0];
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while (true) {
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int const r = f(y, tint_symbol_6);
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if (*(tint_symbol_6)) {
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return 0;
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}
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if ((r == 0)) {
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break;
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}
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}
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return y;
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}
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void tint_discard_func() {
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discard_fragment();
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}
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fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread bool tint_symbol_7 = false;
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int const inner_result = tint_symbol_inner(tint_symbol_1.x, &(tint_symbol_7));
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if (tint_symbol_7) {
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tint_discard_func();
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tint_symbol_3 const tint_symbol_4 = tint_symbol_3{};
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return tint_symbol_4;
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}
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tint_symbol_3 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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