26 lines
368 B
GLSL
26 lines
368 B
GLSL
#version 310 es
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float tint_radians(float param_0) {
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return param_0 * 0.017453292519943295474f;
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}
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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a = 42.0f;
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float x_11 = a;
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b = tint_radians(x_11);
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return;
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}
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void tint_symbol() {
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main_1();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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