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https://github.com/encounter/dawn-cmake.git
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The OpenGL ES 3.1 spec says: "The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined." ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail. Bug: dawn:1390 Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
95 lines
2.8 KiB
GLSL
95 lines
2.8 KiB
GLSL
#version 310 es
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ivec4 tint_first_leading_bit(ivec4 v) {
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uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_c1f940() {
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ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
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}
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vec4 vertex_main() {
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firstLeadingBit_c1f940();
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return vec4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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ivec4 tint_first_leading_bit(ivec4 v) {
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uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_c1f940() {
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ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
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}
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void fragment_main() {
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firstLeadingBit_c1f940();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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ivec4 tint_first_leading_bit(ivec4 v) {
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uvec4 x = mix(uvec4(v), uvec4(~(v)), lessThan(v, ivec4(0)));
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uvec4 b16 = mix(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
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x = (x >> b16);
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uvec4 b8 = mix(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
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x = (x >> b8);
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uvec4 b4 = mix(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
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x = (x >> b4);
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uvec4 b2 = mix(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
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x = (x >> b2);
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uvec4 b1 = mix(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
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uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
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return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
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}
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void firstLeadingBit_c1f940() {
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ivec4 res = tint_first_leading_bit(ivec4(0, 0, 0, 0));
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}
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void compute_main() {
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firstLeadingBit_c1f940();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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