mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-28 10:11:33 +00:00
The OpenGL ES 3.1 spec says: "The point size is taken from the shader built-in gl_PointSize written by the vertex shader, and clamped to the implementation-dependent point size range. If the value written to gl_PointSize is less than or equal to zero, or if no value is written, the point size is undefined." ANGLE/D3D11 will emit a warning on this and abort processing, causing dawn_end2end tests to fail. Bug: dawn:1390 Change-Id: I6a56467842ba80d8a070af7240ee07bb111089dd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87720 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
79 lines
1.7 KiB
GLSL
79 lines
1.7 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
|
|
uniform highp usampler2DMS arg_0_1;
|
|
void textureNumSamples_42f8bb() {
|
|
int res = textureSamples(arg_0_1);
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
textureNumSamples_42f8bb();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void main() {
|
|
gl_PointSize = 1.0;
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:5: 'textureSamples' : no matching overloaded function found
|
|
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
|
|
ERROR: 0:5: '' : compilation terminated
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp usampler2DMS arg_0_1;
|
|
void textureNumSamples_42f8bb() {
|
|
int res = textureSamples(arg_0_1);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureNumSamples_42f8bb();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:6: 'textureSamples' : no matching overloaded function found
|
|
ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
|
|
ERROR: 0:6: '' : compilation terminated
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
uniform highp usampler2DMS arg_0_1;
|
|
void textureNumSamples_42f8bb() {
|
|
int res = textureSamples(arg_0_1);
|
|
}
|
|
|
|
void compute_main() {
|
|
textureNumSamples_42f8bb();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:5: 'textureSamples' : no matching overloaded function found
|
|
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
|
|
ERROR: 0:5: '' : compilation terminated
|
|
ERROR: 3 compilation errors. No code generated.
|
|
|
|
|
|
|