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Unsuffixed integer literals are currently treated as i32, but will shortly become AbstractInteger. To keep tests behaving identically to how they are currently, change all test literals to using either 'i' or 'u' suffixes. Bug: tint:1504 Change-Id: Ic373d18ce1c718a16b6905568aec89da3641d36b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88845 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
53 lines
904 B
WebGPU Shading Language
53 lines
904 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
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var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
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fn textureNumSamples_a3c8a0() {
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var res : i32 = 0i;
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let x_16 : i32 = textureNumSamples(arg_0);
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res = x_16;
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return;
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}
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fn tint_symbol_2(tint_symbol : vec4<f32>) {
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tint_symbol_1 = tint_symbol;
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return;
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}
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fn vertex_main_1() {
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textureNumSamples_a3c8a0();
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tint_symbol_2(vec4<f32>());
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return;
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}
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struct vertex_main_out {
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@builtin(position)
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tint_symbol_1_1 : vec4<f32>,
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}
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@stage(vertex)
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fn vertex_main() -> vertex_main_out {
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vertex_main_1();
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return vertex_main_out(tint_symbol_1);
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}
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fn fragment_main_1() {
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textureNumSamples_a3c8a0();
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return;
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}
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@stage(fragment)
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fn fragment_main() {
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fragment_main_1();
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}
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fn compute_main_1() {
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textureNumSamples_a3c8a0();
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return;
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}
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@stage(compute) @workgroup_size(1i, 1i, 1i)
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fn compute_main() {
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compute_main_1();
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}
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